Project Information

  • Category: 2D Game Development
  • Project date: 31 July, 2018
  • Software used: Visual Studio, Windows Forms

Project Description

This game was developed on Visual Studio (Windows Forms), in C#. The biggest challenge when developing a board game like Trivial Persuit is to ensure the program knows exactly which squares/houses can be reached from the player's current position based on the number from the dice.

To overcome this, the Graphs theory was crucial.

Trivial Pursuit is a board game from Canada in which winning is determined by a player's ability to answer general knowledge and popular culture questions. Players move their pieces around a board, the squares they land on determining the subject of a question they are asked from a card (from six categories including "history" and "science and nature"). Each correct answer earns a plastic wedge which is slotted into the answerer's playing piece.